Crabapple Crossing ES:
Technology Workshop
March 13, 2017 // 8:00am-9:00am
Today's Lesson Objectives:
At the end of this lesson, you will be able to: * (Application Level) apply knowledge from the technology workshop to create a resource to use in the classroom. * (Comprehension Level) explain how the tools shared can be used instructionally with students. * (Knowledge Level) locate resources to use with students in conjunction with the technology tools presented. |
BlendspaceBlendspace is an easy to use resource and instructional and assessment hub for all subjects and lessons. Integrate images, videos, PDFs, documents, and more. Blendspace is web-based but is also available as an app on iOS devices.
Blendspace Resources |
PadletPadlet is an interactive bulletin board that can be used to house resources or guide students in a flexibly paced classroom. Padlet allows for images and videos in addition to web-links and more. Padlet is web-based and is also available as an app on iOS and Android devices.
Padlet Resources |
Unable to attend the workshop, looking for a self-paced option, or simply want to review what took place? Visit the session recap page.
ISTE Standards Addressed Through Today's Workshop
2. Design and Develop Digital Age Learning Experiences and Assessments Teachers design, develop and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills and attitudes identified in the ISTE Standards•S.
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies and abilities using digital tools and resources.
2. Design and Develop Digital Age Learning Experiences and Assessments Teachers design, develop and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills and attitudes identified in the ISTE Standards•S.
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies and abilities using digital tools and resources.
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